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ISSN Approved Journal || eISSN: 2582-8185 || CODEN: IJSRO2 || Impact Factor 8.2 || Google Scholar and CrossRef Indexed

Peer Reviewed and Referred Journal || Free Certificate of Publication

Research and review articles are invited for publication in April 2026 (Volume 19, Issue 1) Submit manuscript

From representation to immersion: Transforming architectural design evaluation through virtual reality in a south African design studio

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  • From representation to immersion: Transforming architectural design evaluation through virtual reality in a south African design studio

Hyacinthe Tonga * 

Department of Architectural Technology and Interior Design, Faculty of Engineering, the Built Environment and Technology, Nelson Mandela University, 6001, University Way., Summerstrand, Gqeberha. 

Research Article

International Journal of Science and Research Archive, 2026, 18(03), 1536-1547

Article DOI: 10.30574/ijsra.2026.18.3.0652

DOI url: https://doi.org/10.30574/ijsra.2026.18.3.0652

Received on 23 February 2026; revised on 27 March 2026; accepted on 30 March 2026

Architectural design evaluation has traditionally relied on two-dimensional (2D) drawings and static representations, which often limit the depth and accuracy of critique processes. This study reconceptualises design evaluation by investigating the role of Virtual Reality (VR) as an immersive medium for critique, feedback, and spatial understanding within architectural education.

The research was conducted at Nelson Mandela University (NMU), involving 30 postgraduate architecture students and 15 academic staff members within the Faculty of Engineering, the Built Environment and Technology (EBET). A mixed-methods approach was employed, where students participated in a VR-based design activity, and staff engaged in both traditional 2D critique sessions and immersive VR-based evaluations.

The findings reveal that VR significantly enhances design evaluation, enabling both students and staff to engage more deeply with architectural proposals. Students reported improved ability to identify design strengths and weaknesses, while staff indicated that immersive environments allowed them to become “submerged” within student work, leading to more precise, context-aware, and meaningful feedback. Comparative analysis between 2D and 3D/4D evaluation demonstrates that immersive critique environments improve spatial interpretation, reduce miscommunication, and support higher-order thinking processes.

However, challenges related to training, technological access, and institutional readiness remain. The study concludes that VR has the potential to transform architectural critique from a representational exercise into an experiential and interactive process, fundamentally reshaping how design is evaluated in studio-based learning.

Virtual Reality; Architectural Education; Immersive Learning; Design Studio; Spatial Cognition; Higher Education

https://ijsra.net/sites/default/files/fulltext_pdf/IJSRA-2026-0652.pdf

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Hyacinthe Tonga. From representation to immersion: Transforming architectural design evaluation through virtual reality in a south African design studio. International Journal of Science and Research Archive, 2026, 18(03), 1536-1547. Article DOI: https://doi.org/10.30574/ijsra.2026.18.3.0652.

Copyright © Author(s). All rights reserved. This article is published under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits use, sharing, adaptation, distribution, and reproduction in any medium or format, as long as appropriate credit is given to the original author(s) and source, a link to the license is provided, and any changes made are indicated.


All statements, opinions, and data contained in this publication are solely those of the individual author(s) and contributor(s). The journal, editors, reviewers, and publisher disclaim any responsibility or liability for the content, including accuracy, completeness, or any consequences arising from its use.

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