1 Department of Human-Centered Computing, Luddy School of Informatics, Computing and Engineering, Indianapolis, Indiana, USA.
2 Department of Mechanical Engineering, Faculty of Engineering and Technology, Birla Institute of Technology and Science, Vidya Vihar, Pilani, Rajasthan.
3 Department of Sociology, Faculty of Social Sciences, Adekunle Ajasin University, Akungba Akoko, Ondo state, Nigeria.
4 Institute for Digital Technologies, Loughborough University London, Queen Elizabeth Olympic Park, London.
5 Department of Electrical/Electronic Engineering, Faculty of Electrical and Computer Engineering, Kwame Nkrumah. University of Science and Technology (KNUST), Kumasi, Ghana.
International Journal of Science and Research Archive, 2026, 20(01), 313–321
Article DOI: 10.30574/ijsra.2026.20.1.1411
Received on 22 May 2026; revised on 06 July 2026; accepted on 08 July 2026
Digital products increasingly mediate access to commerce, education, healthcare, and civic participation, yet many remain difficult or impossible for people with disabilities to use effectively. This paper examines the relationship between user experience (UX) design, accessibility, and real-world usability, arguing that the three function as interdependent and mutually reinforcing practices rather than sequential stages of product development. A conceptual framework is proposed in which accessibility serves as a structural foundation for usability, and usability serves as the observable outcome of well-integrated UX and accessibility practice. The paper then analyses how design decisions intended to enhance visual or interactive experience can unintentionally undermine accessibility, and how accessibility treated narrowly as legal compliance can fail to translate into genuinely usable experiences. Real-world cases, including litigation involving Target Corporation and Domino's Pizza, alongside Microsoft's Inclusive Design Toolkit and Xbox Adaptive Controller, illustrate both the costs of fragmented approaches and the benefits of integrated practice. The paper concludes that inclusive digital products emerge only when these three pillars are pursued as a single discipline.
User Experience Design; Accessibility; Usability; Inclusive Design; Web Content Accessibility Guidelines (WCAG); User-Centered Design
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Ifeoluwa Stephen Orimolade, Arunprasath Muthuramalingam, Olwadamilola Ogunleye-Oni, Cynthia Ifebi and Priscilla Oyeladun Ajiboye. Examining the interrelationship between user experience design, accessibility, and real-world usability in inclusive digital products. International Journal of Science and Research Archive, 2026, 20(01), 313–321. Article DOI: https://doi.org/10.30574/ijsra.2026.20.1.1411.






